The AI age is now. Whether we like it or not, understanding is the only way forward.
A free course on AI literacy targeted especially to older adults. Covers power, extraction, bias, surveillance, labor, ecology, education, democracy, and agency through short interactive lessons built in Articulate Rise and Storyline. Includes games and scenarios like Web Crawler Bot and Musk's Satellite Takeover.
An Orwell-inflected group experience about AI ethics, scraping, and ownership. Built from hand-drawn animals collected in public spaces. Turns community art into a satirical debate about extraction, automation, and who gets to own the machine.
A short course in noticing. Participants walk, observe, ask better questions, and use AI as a companion for inquiry rather than a replacement for attention. Part psychogeography, part local history prompt kit, part antidote to doomscrolling.
A primer for students in K-12 or college to stop thinking about product-based creation — cheating to do assignments and exams — and instead use AI as augmentation for critical thinking. Designed for introductory civilizations and survey courses.
A free digital reader to help people encounter Euripides in a fun way, with the Greek text available. Layers notes, framing, and interactive games around the play without turning the drama into a worksheet. The first of many Ancient Interactive Readers.
A simple way to apply learning design scholarship to anything a teacher is making. A free diagnostic prompt tool for learning designers who want sharper questions than the usual EdTech sludge.
An interactive interpretation of a Tibetan Buddhist thangka designed as a secular guide to suffering, attention, and emotional triage. Uses art, reflection, and gentle interaction to help people slow down.
A public talk and participatory workshop developed with digital art pioneer Jim Hockenhull. People encounter artworks, bring their own interpretations, and test what happens to authorship, authenticity, and meaning when AI enters the room.
A 501(c)(3) public humanities project bringing ancient literature into galleries, libraries, prisons, shelters, and other community spaces. Treats old books as public goods.
A revival of Douglass Parker's half-joking, fully serious discipline: the study of imaginary worlds. Part book club, part free course, part public humanities experiment.
I design custom AI chatbots, interactive learning experiences, staff training modules, and curiosity tools for galleries, museums, libraries, small businesses, nonprofits, and educational organizations. Every project starts with a conversation, a scoped proposal, and a build plan based on what you actually need. Based in Salem, OR.
Acronyms often serve to make people sound smart whether or not they act smart. But I digress. Click any term below.